Rooms
Free
Private (PIN)
Private rooms: the first player gets a 4-digit PIN to give their opponent.
Hover over an occupied room to get a true ping to the host.
VPNs and some internet connection types may experience issues starting a netplay game.
A browser-based arcade fighting game platform with rollback netplay. Pick a game, join a room, play someone head-to-head or practice solo — most of all have fun!
No. Everything runs in your browser — nothing to install, no account to make. Desktop Chrome, Edge, Brave or Firefox all work, and a wired connection is best for serious matches.
Mobile support is limited. These are full arcade machines being emulated, and the demands of running one at a locked 60fps while staying in sync with another player are more than most phones and tablets can hold. Some games may work on a recent device, but results will vary — desktop or laptop with high speed fibre is highly recommended.
No. Games load automatically and are cached in your browser after the first time, so a repeat visit starts much faster.
Fighting games (head-to-head netplay):
Score attack (alternating timed turns — highest score wins):
More games can be added according to community demand — if there's something you want to see on here, say so in the Telegram!
The two players connect directly to each other, not through a server. Rollback netplay predicts your opponent's inputs and corrects instantly, so play stays smooth at real-world ping. Hover an occupied room in the lobby and a coloured dot shows your actual latency to that player before you join.
Create a private room, share the PIN, and they join with it. Public rooms are open to anyone!
Keyboard by default; USB and Bluetooth controllers and arcade sticks work too. Everything is remappable in-game via the controls button. It is suggested to set your controls in solo mode before trying a netplay game.
Yes. The filter button cycles scaling and CRT options — xBRZ, Super-xBR, FSR, scanlines and more!
The match is awarded to whoever's still connected. The room is then released automatically once a game is decided, so nobody can hold a room by walking away.
No. Most rooms are free, need no wallet, and never ask for one. A wallet is only involved if you choose to enter a wagered room.
Wagering isn't live yet — it's coming soon. Here's how it will work:
Wagered rooms are a separate set in the lobby, marked with their stake — either 0.01 or 0.1 SOL. Both players connect a Solana wallet and deposit the room's stake before the match starts. Winner takes all. The result only counts when the server agrees: both clients report the outcome, and the payout happens only if those reports match.
Nothing has launched yet, but there will likely be one in the near future as a means to do away with any need of a house rake and make wagered games a true double or nothing. If that changes it'll be announced through the site and the X and Telegram links in the corner — treat anything else claiming to be an official Sol Fighter token as fake.